Trekker Panel at “Stumptown 2013”!

We held a rousing Trekker panel at this year’s Stumptown Comic Fest in Portland.  I traced the history of the series from its inception in the pages of Dark Horse Comics, through Mercy’s return via the Trekker website, and on  to the forthcoming  TREKKER OMNIBUS (with its terrific intro by comic’s great Gail Simone) and the brand new stories launching in Dark Horse Presents later this month. Plenty of ground to cover!

 

 

 

 

 

 

 

 

 

 

I was aided and abetted  by editor and panel moderator Jim Gibbons (center), who has helped immensely in making Trekker’s return to print as rewarding and successful as I could ever hope for, and by Trekker ‘s awesome colorist Jeremy Colwell (left).  Together,  we explored everything from the concept of “world-building” in sci-fi and fantasy to  the ground-breaking role Trekker had as an early female-driven action/adventure strip, to the crafting of Mercy’s character and the life-arc that  the series  is tracing. It took teamwork, I tell ya!

The time flew by, as it will when you are caught up in trying to convey your enthusiasm and commitment to a project as close to your heart  as Trekker is to mine. The crowd hung in there, offered some great questions , and stayed after for  more conversation. It was all terrifically rewarding.

After the panel the whole Team Trekker was joined by Dark Horse production ace, Allyson Willsey, who has worked with the same dedication as the rest of us to make Trekker’s return sparkle. All together,  great group of people to hang out with as well as to make comics with!

Hey Everyone– remember to look me up this weekend at the Stumptown Comic Fest! It’s going to be a fun, frantic weekend in Portland and I’ll be doing my part, passing out a new smattering of Con Swag, holding down a signing session, and sitting center-stage for a Sunday afternoon Trekker panel! See you there!

TREKKER OMNIBUS available for Pre-order at 30% discount!

Hey everyone– the book won’t be out until this August, but for this month only, you can pre-order the Omnibus at a whopping 30% savings here! I’ve worked long and hard with the good folks at Dark Horse Comics to make this volume the definitive and complete collection of all the original TREKKER stories. Selected stories are here in all-new color, other stories and materials appear with retouched and up-dated color, there’s a “sketchbook” section that is stuffed with rare and unseen sketches, pin-ups, unused pencil pages and more. But mostly, it’s the ultimate way to experience these stories with the smoothest continuity, so they can build and achieve their full effect. Getting all these original stories, over 300 pages, back into print, and continuing on with all-new tales have been my primary goals since launching the Trekker website. I’m thrilled to have it coming together so beautifully.

Creating Characters You Can Live With

A recent note came from a new Trekker fan, complimenting me on the series in general, and the character of Mercy St. Clair in particular. He asked for some pointers on creating and writing a character that has to exist and evolve over a long period of time. Turns out, the question sparked quite a response from me, and I thought I’d share it here as well. I may note that some of these ideas can be traced back to Robert McKee’s excellent book, Story, which is as close to a practical writer’s bible as I’ve come across.

First, the basics. Realize the difference between “character” and “characterization”. The former means what is going on inside your character, what makes them tick, what motivates them, what will they die for, kill for. What do they think is funny, what is meaningless to them. The latter is what a novice writer mistakes for character. Thing like what job they have, where they are from, how they look. All that is surface stuff, and wears thin if there’s nothing substantial going on underneath. Both are important, and they are connected, but keeping them separate in your thinking will help you avoid creating two-dimensional characters.

Most importantly, if you are in this for the long haul with a character, it has to be someone you care about– someone you are interested in and fascinated by. Because that will come across the page, and it won’t get “old” for either you or the reader. Don’t write characters who don’t excite you, for whom you have no empathy, who do not seem alive to you. They will have no “voice”, and will come across like cardboard cut-outs, not living, breathing people. How you achieve this is the question, isn’t it? For me, I observe people in my life or characters from works of imagination who impressed me and who seemed particularly, vividly “alive” in some aspect or another. The equation “garbage in, garbage out” applies here. You can’t expect to turn out work of your own that rises above the environment you are feeding from. If you spend your time with stories that are long on “effects” and “action” but short on vivid, convincing characters performing believable human actions, those are the sort of stories you yourself will produce.  Seek out good stories, well-told. It never hurts to start with the stuff that has stood the test of time.

You will realize when you observe people closely, and/or read substantial, great books, or watch movies by real masters that we are all complex animals. We are mixed bags with strengths and weaknesses, blind spots and inconsistencies. That’s part of what makes us unpredictable and endlessly interesting. But, if you just make a list of these traits and characteristics and then “assemble” a character from them, you are working from the outside-in. Best to trust your observation and intuition as to which traits seem to work together to create a character that seems alive to you.

At some point in this process, you will find it invaluable to create the character’s “back story”– their personal history. Whether that is ever revealed within the tales you tell or not, the fact that YOU know the events and elements that shaped your characters will help you to stay consistent in your treatment.

It’s often said by writers that at some point, they stop writing the characters, and the characters begin to “write themselves”. I find that’s true.  Something has been internalized and the character is “alive” in me and indicating what they are likely to say or do. That’s a pretty strong indication that my story is on the right track.

TREKKER And Emerald City Comicon 2013

 

 

 

 

 

 

 

 

 

 

 

 

 

This weekend, Friday Feb 28- Sunday March 2 I will be at the ECCC, with my Periscope Studio mates in booths 2621/2617! There I’ll be handing out all-new Trekker goodies, and talking about the just-announced Trekker Omnibus that Dark Horse Comics and I will be bringing out this coming August! Come by for Sketches, swag, and scuttlebutt about our favorite “retro-futuristic” bounty hunter!